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OtxIdle

Free Tibia-style browser MMORPG

Your character keeps hunting while you sleep.

OtxIdle is a Tibia idle game in your browser, inspired by Tibia and OT servers. There is nothing to download and you do not click monsters; you build the auto-pilot that does: which spell, at how many creatures, when to drink, when to walk home. Then you close the tab, and the server keeps playing.

  • Five vocations: Knight, Paladin, Sorcerer, Druid and Monk.
  • 150+ hunting grounds cut out of the real world map, walked square by square.
  • Real offline progress; the same engine, fast-forwarded, never an estimate.
  • A real economy: market, depot, mailbox, imbuements and player duels.

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How it plays

Set the rotation. The game fights it.

Combat is Tibia's, turn for turn: a weapon that swings every two seconds, spells on their own cooldowns and their group's, potions on one shared clock. What you configure is the whole game.

Build the auto-battle bar

Four heal slots with health thresholds, a mana slot, four attack spells each gated by how many creatures are in the wave, one stance, and the ammunition your bow actually fires.

Pick the cave, not the click

Every hunt is a real den at 66×66 squares. Your character walks it, pulls the wave you asked for, and comes home when stamina, supplies or capacity run out.

Come back to the ledger

Time away is replayed through the same engine that runs live; experience, loot, deaths and what they cost, reported line by line when you return.

Edit your hunt

Build the route that makes your hunt go further.

You decide how every hunt works. Add or remove respawns, choose how many monsters enter each pull, and draw the path your character will follow through the map.

Control the respawns

Keep only the respawns that fit your level, your gear and the strategy you want to test.

Set each wave's size

Configure how many monsters your character should pull at each respawn to balance risk, experience, loot and potion use.

Make your own route

Choose the order of the respawns and the path between them to avoid empty walks and get more from every minute of your hunt.

Why it is not another clicker

The numbers come from the game's own data.

Spells from their own scripts

Damage comes from each spell's own formula, worked out the way an OT server works it out, the area from the game's own tables, and the art and timings from the client's appearance data. Nothing is an authored multiplier.

Creatures that hit for what they hit for

Every attack in a monster's file is in the game, elements and conditions included. Bestiary resistances are real, so a rotation is a decision instead of a default.

An economy with other people in it

An anonymous order-book market, a shared depot, a mailbox, imbuements, parties of four and an arena where two players stake a pot.

See all features

Start now in under a minute.

An account, a vocation, a name. The starter gear is handed to you and the first hunt is one click away.

Play in your browser